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- Hi all,
-
- I'm both a newbie to this list, and also to 3D programing... However, I'm
- a DooM addict, and am interested in helping out in any way that I can... (I
- can code in C/asm... not DSP yet though :[ )
-
- It all sounds very promising, and with the big guns like Doug Little on the
- project, it certainly sounds likely to be the best Falcon game around.
-
- One thing I wondered is, how have you managed to get the DooM .WAD file onto
- your Falcons? Its a 4mb File, and so doesn't fit on a floppy. ST-ZIP doesn't
- do multi-disk archives (unlike PKZIP), so how have you transfered it? (I have
- my PC's version ZIP'ed up, sitting on my HD, but cannot decompress it... (I
- have access to PC's, so can decompress it on them...) NOTE: This is _not_
- pirated...
-
- On a related note, has anyone else thought of doing a port of DEU (DooM Editor
- Utility)? If ID dont like the idea of a freeware DooM port, perhaps we could
- just create our own levels / graphics, and change the .WAD file format. (Do I
- understand it correctly that .WADs for BADMOOD are already different - motorola
- format? and more?)
-
- Anyway, thats about it for now...
-
- Anthony Jacques
- (**Really** looking forward to see this demo from Doug.)
-
-